It has been two decades after Guitar Hero debuted across the Atlantic, giving players everywhere the means to become a rock star. Not in reality, though you'd be hard-pressed telling that someone who has mastered the epic four-minute guitar solo in front of an enthusiastic crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes scrolling down the display in time with a song. Every sequence corresponded to specific notes, producing the feel of an authentic performance.
Harmonix previously tried its hand in the music genre before partnering with RedOctane, which was purchased by Activision during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar franchise which made a significant influence on numerous of the artists included, introducing classic groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the songs – despite the fact the first two games mostly used cover versions.
“We reproduced every song since the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it was extremely difficult. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. However, when the game became a hit, album purchases and radio play were going up, all artists desired to participate.”
He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they loved. It became an intergenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived older hits to the forefront: “The game offered a larger, younger audience. Generally this had been seen as outdated material, however once it got included in the title and teenagers were finding it, suddenly it became trendy. This validated it, eliminating the outdated label. It gave our catalog a new life.”
At that time, the Answer’s debut album remained unreleased stateside, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting AC/DC. “Their crew had on the song on the tour bus, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue compared to their records. It sold more than half a million units in its first week, and sales of Aerosmith’s music rose of up to 40% during an era when the music business was already collapsing.
The series continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality completed a remarkable feat featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult enough on expert mode, let alone played at double speed and without missing every one of its near 4,000 notes. They claimed it took months of practice to accomplish.
“Guitar Hero is a fun, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to use actual weapons and go to war,” notes DragonForce guitarist the artist.
The band had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I remember the record label calling to tell me that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero was so immense that it has risked eclipsing all other accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Impact of a Iconic Controller
The best promotion, whether it’s for automobiles, apparel or games, goes further than selling something – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators believed humans have a natural human desire to create songs, and they wanted to use technology to allow people to do it”.
Most of Guitar Hero games came out in just a five-year period between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, except for a brief comeback several years later.
Titles like Clone Hero and Fortnite Festival have maintained the scene alive, with expectations of a new product from the founders on the way. Recently formed developers has begun production on their first music game. Original co-founders are participating in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“We thought those games might become like Madden allowing annual update every year,” he remarks. “There’s so much new music it could remain perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”